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Call to Arms 2009
April 24-26, 2009
Kansas City, KS
Best Western Inn & Conference Center 


HOURS:

Friday - 3PM-Midnight
Saturday - 8AM-Midnight
Sunday - 10AM-4PM


HAHMGS WISHES TO THANK

SPECIAL GUEST PETE PANZERI

FOR BRINGING CUSTER TO KANSAS CITY!

HAHMGS is proud to welcome our special guest at Call to Arms 2009.

Pete Panzeri, Major US Army, retired, is a Historian, HMGS-East President, West point Graduate, Author, and Historical Miniature gamer.

Pete puts on big games so be sure to bring your friends! Games that are worthy of being shown at the convention of the Elitist Wargamers of Kansas City.

He will put on 3 games and a multimedia Presentation!


 

FRIDAY NIGHT
LITTLE BIG HORN: JUST CUSTER

8 pm to 11 pm

Taking the information he used to write Ospreys Campaign #39 Little Big
Horn 1876 Custer's Last Stand, Pete has put together an impressive
looking and historically accurate game.

Bloody-Big Horn -- Apex of the Plains Wars and a lot of very nice Prizes
to give away. A big game, 7.5' x 16', for 10-30 players!

Three-hour event using 28mm figures and "Crazy Horse Rules!"

SATURDAY AFTERNOON MATINEE
KIDZ -n- CUSTER

1 pm to 4 pm

BIG FIGS at the Little Big Horn. A lot of very nice Prizes to give away.
Three-hour event using 54mm figures and CRAZY HORSE RULES!

Parents w/Kids event. Prefer Ages 6-16 (But a well-behaved 60-year-old
is acceptable as long as they've never served on an HMGS BoD.)

SATURDAY-NIGHT
VALKYRIE
! BATTLE FOR BERLIN!
WWII KRAUT-ON-KRAUT!

8 pm to 11 pm


3-hour event using 20mm WWII and Rommel Rules! With lots of Prizes!! A big game, 7.5' x 16', for 10-30 players!

1pm Sunday

Wargaming The Little Big Horn and Plains Wars
1-hour Multimedia Presentation by Pete Panzeri

All Events Co-Sponsored by Historicon's 25th Anniversary

www.Historicon.org


SPECIAL CTA 2009 EVENT!

FRANCE 1944: the unknown war

Not the Normandy Invasion, Not the breakout, Not Market Garden, and certainly not the Battle of the Bulge! 

Enjoy three games by three different gamemasters representing little played battles of the war in NW Europe in late 1944.

  1. Stolberg Corridor
  2. METZ 44
  3. Operation Nordwind


HAHMGS MEMBERS FREE FLEA MARKET SATURDAY!

SILENT AUCTION ON SATURDAY!


CONVENTION HOURS:

Friday - 3PM-Midnight
Saturday - 8AM-Midnight
Sunday - 10AM-4PM


CTA 2009 BEST DISPLAY: TURNING POINT STALINGRAD !
Turning Point Stalingrad

4-6pm FRIDAY EVENING


Prehistoric Settlement
Period: Very Ancient
Rules: Prehistoric Settlement by Steve Barber
Players: 4
Length: 4-6 hours
Presented by Scott Christian

At the tone, the time will be...10,000 BC!

The great ice age is coming to a close, and the dawn of mankind is upon you. So what's an upwardly mobile Neolithic animal hide clad self starter like you have to worry about? Just about everything you do in this savage land could get you killed, including nothing. Take charge of a primitive clan of cavemen hunting and gathering their way to the top of the food chain. Compete for survival against three other tribes, the local fauna, and Mother Nature herself to create a permanent settlement in a unforgiving world.

METZ 44 (part 1 of the france 44 special event!)
Period: 15mm WWII
Players: 2-4
Length 2-3 hours
Rules: Kiss Rommel
Presented by William T. Boyle

Pattons last attempt to cross the Meuse. If sucessful, will end the war by Christmas!


7pm FRIDAY EVENING


LITTLE BIG HORN: JUST CUSTER (See Special Guest for Details)
Period: Old West
Scale 25mm
Players: 10-30
Rules: CRAZY HORSE RULES!
Presented by Pete Panzeri

Battle of Schnukenfüssenburg
Period: 7 Years War
Scale 15mm
Players: 2-4
Rules: Age of Reason
Presented by Alex MacDonald

The Austrians and Prussians are at it again in Silesia! The two armies
fight for control of a small crossroads town in the oft disputed
province. Will the durability of those fat Austrian infantry
battalions and armoured cavalry win the day? Or will the more
manueverable Prussians just run rings around them?

Stolberg Corridor (part 2 of the france 44 special event!)
Period: 10mm WWII
Players: 2-4
Length 2-4 hours
Rules: Test of Battle (Command Decision V)
Presented by Todd Carter

The Americans attempt to breakthrough the West Wall to end the war by X-mas.


 SATURDAY

ALL DAY LONG EVENTS

GDW ACW Boardgame "House Divided" Tournament

Using the first year scenario. Bring your copy but some copies provided for tourney.  
Stop by and play anytime saturday.  Big prize for the winner!
presented by William T. Boyle

Playtest the new boardgame "The Heather on Fire: The Jacobite Rebellion of 1745"
presented by William T. Boyle

DVG "Dan Verssen Games"
Come learn, play and buy!

Jesse Cheng will be presenting various DVG games During the convention.

Such as
  • Modern Naval Battles: Global Warfare
  • Fly the Unfriendly Skies: Down in Flames - Aces High
  • Defense of a Friend: Modern Naval Battles-Global Warfare

Dan Verssen Games are exciting & fast with card play back and forth between players. For more information go to www.dvg.com

Prizes will be awarded toward discounts on Dan Verssen Games.


9am SATURDAY MORNING

Turning Point Stalingrad
Period: WWII
Players: 4-6
Length: 4-6 hours
Presented by Grady West

Turning Point Stalingrad is a miniatures version of the old Avalon Hill boardgame. The terrain board is 14ft. long x 6ft. wide, with around 400 buildings representing the city and outlying areas next to the Volga river. But don't let the size intimidate. The game is an area movement system, so no measuring tapes are necessary. Turns are divided into semi-simultaneous "impulses" with only a few units moving at a time.

Advantages during day and night turns, that each side had historically, are reflected in this visually stunning, tactically challenging, yet easy playing game.

Though the campaign can be played through late November, just the first week of the battle is played for convention purposes. Victory points are awarded to the Germans for taking Mamayev Kurgan and/or areas along the Volga river. After the first week, if the Germans have taken enough areas for the required amount of victory points, they win. If not, they lose.

Storm Over the North Sea!
Period: WWI Naval
Players 4-10
Length 3-4 Hours
Presented by Sam Gill & HATSOFF

Using the intercepted German Messages deciphered by Room 40, Beatty and the Battlecruisers are going to catch The Kriegsmarine unawares. But exactly who is foolin who?

Fight at Algonquin Creek
Period: F&I War
Scale 15mm
Players: 2-4
Rules: Age of Reason
Presented by Alex MacDonald

A force of British regulars, supported by colonial militia, are
attacking a small French outpost in the back country of New York that
blocks their path to the Great Lakes. The British have numbers on
their side, but the French regulars and their Canadian militia have
prepared field works in a good position on high ground behind a creek.
Do the Brits have what it takes to storm the works? Can the French
hold on against the odds?

NOON-1pm SATURDAY

 

KIDZ -n- CUSTER (See Special Guest for Details)
Period: Old West
Scale 54mm
Players: 6-16
Rules: CRAZY HORSE RULES!
Presented by Pete Panzeri

Wittmann's Last Battle (St. Aigan de Cramesnil)
Period: WWII 1/187 scale
Players: 4-8
Length 2-4 hours
Rules: Rapid Fire house rules
Presented by Scott Davis

Historians still debate whether a 17 pounder shell from a Firefly or a rocket from a tempest did him in, but all agree on one thing: Wittman is dead.

Wittmann will be alive during the beginning of the battle, but it will be up to the German players to keep him from being killed.  His tank will have the strongest firepower, a faster speed than the regular Tiger I's, and the toughest armor.  There will be PZ IV's and Tiger I's attacking the British army that have Shermans and Fireflies.


BATTLE OF TOFREK            
Period: 15mm British Colonial
Players: 6-12
Length: 4-5 hours
Rules: Homegrown-The Mahdis Revenge
Presented by: Hizzoner Robert Koffman

This is a historical game set in the Eastern Sudan in 1885. Tofrek was 5-8 miles southwest of Suakin on the Indian Ocean coast. General McNeal marched his column to Tofrek and began the construction of a camp consisting of interlocking Zerebas (defensive positions). He was attacked before he completed that construction by Osman Digna and his Hadendowa warriors (Fuzzy Wuzzys). It was a near run thing. War to the knife.

At Borderwars 2002, Robert Koffman won the HAHMGS Best Display award for this Game.

3pm-4pm SATURDAY

 

Battle of Natchez Trace, 1795
Period: 28mm 18th century horse and musket
Players: 2-4
Length 2-4 hours
Rules: Rocket's Red Glare
Presented by Michael Machell

After defeating the Indians at the Battle of Fallen Timbers in August 1794, General "Mad" Anthony Wayne is ordered by President Washington to march on Natchez in the disputed Mississippi territory. The Americans want to open the Mississippi River to American traders who wish to send goods on to New Orleans.

The Spanish control the river access to New Orleans and have repeatedly limited access to the Americans, ruining commerce and angering western settlers. The Spanish send an army of their own to let the upstart republic know that they are willing to defend their claims to the region and to protect New Orleans.

Can the Americans take New Orleans by force in 1795 instead of purchasing it from Napoleon eight years later? Or will the Spanish tenaciously hold on to their colonial territory despite the expansionist intentions of the Americans?

JOHN CARTER OF MARS: Valley Dor
Period: 28mm Mars
players: 3-6
Rules: The Duke of Mars
Presented By: Scott Hansen & Bruce Weil

Enjoy the Barsoomian world! Play as John Carter or Mars, or Tars Tarkas, or any of a number of characters straight from the pages of Edgar Rice Burrroughs classic Sci-Fi Series.

In the Valley of Dor where Barsoomians who have given up living hope to find everlasting salvation. The pilgrims follow the Yellow Brick Road to glory.  Once you cross the bridge of eternity there is supposed to be no turning back on your quest for the Barsoomian heaven.

You may encounter Plant Men, wild Calots, White Apes, maybe even a Banth.  Hopefully they move on quickly and enter the province of the Holy Therns.  There at the Great Temple of Issus the Holy Therns rule this hidden valley.  Just hope you can rescue Deja Thoris before the Black Pirates attack! 

ALIENS
Period: 25MM Sci-Fi
Rules: Aliens by Leading Edge Games
Players: 4-7
Length: 4-6 hours
Presented by Scott Christian

...in 25mm, no one can here you scream!

Waking out of cryogenic sleep can be disorienting; waking out of cryogenic sleep on an alien infested transport, running on emergency power, and set for self destruct.  Well? You get the picture. Lock and load your pulse rife marine; there is one dropship in the hanger and we are leaving.
             

SATURDAY EVENING

VALKYRIE! BATTLE FOR BERLIN! (See Special Guest for Details)
Period: WWII
Scale 25mm
Players: 10-30
Rules: WWII and Rommel
Presented by Pete Panzeri

Operation Nordwind (part 3 of the france 44 special event!)
Period: 15mm WWII
Players: 2-6
Length 2-3 hours
Rules: Kiss Rommel
Presented by Brian Beal

Wacht am Rhein has failed! But Germany launches a last atack across the Alsatian Plain! Three Corps of the German 1st Army are faced by the U.S. VI Corps.

A German victory will leave the way open for Operation Dentist (Unternehmen Zahnarzt), a planned major thrust into the rear of the U.S. 3rd Army which is still fighting around Bagstone.

Turning Point Stalingrad
Period: WWII
Players: 4-6
Length: 4-6 hours
Presented by Grady West

Turning Point Stalingrad is a miniatures version of the old Avalon Hill boardgame. The terrain board is 14ft. long x 6ft. wide, with around 400 buildings representing the city and outlying areas next to the Volga river. But don't let the size intimidate. The game is an area movement system, so no measuring tapes are necessary. Turns are divided into semi-simultaneous "impulses" with only a few units moving at a time.

Advantages during day and night turns, that each side had historically, are reflected in this visually stunning, tactically challenging, yet easy playing game.

Though the campaign can be played through late November, just the first week of the battle is played for convention purposes. Victory points are awarded to the
Germans for taking Mamayev Kurgan and/or areas along the Volga river. After the first week, if the Germans have taken enough areas for the required amount of
victory points, they win. If not, they lose.

SUNDAY

10am Sunday Morning

Operation Nordwind (part 3 of the france 44 special event!)
Period: 15mm WWII
Players: 2-6
Length 2-3 hours
Rules: Kiss Rommel
Presented by Brian Beal

Wacht am Rhein has failed! But Germany launches a last atack across the Alsatian Plain! Three Corps of the German 1st Army are faced by the U.S. VI Corps.

A German victory will leave the way open for Operation Dentist (Unternehmen Zahnarzt), a planned major thrust into the rear of the U.S. 3rd Army which is still fighting around Bagstone.


1pm Sunday

Wargaming The Little Big Horn and Plains Wars
1-hour Multimedia Presentation by Pete Panzeri


DAY & TIME TBA

France 1940
Period: 15mm WWII
Players: 2-4
Length 2-4 hours
Rules: Kiss Rommel
Presented by William T. Boyle

It's 1914 all over again! Can the French win the latest Battle of the
Marne?

Thirty Years war
Period: 30YW
Players: 2-4
Length 2-4 hours
Rules: Odds its a Pikeman
Presented by William T. Boyle

Mid war Swedes vs Wallenstein by the master of 30 years war!

CHECK BACK FOR DATES AND TIMES 

AS MORE GAMES ARE ADDED


DEALERS...SO FAR...

  • George Knapp
  • Old Weird Harold's Old Boardgames
  • IALLM Books
  • Buck-a-Fig
  • MINIFIGS
  • DVG "Dan Verssen Games"

DIRECTIONS TO CALL TO ARMS 2009

At the Best Western Inn & Conference Center in Kansas City, Kansas, Located at the corner of Rainbow Boulevard and Southwest Boulevard.

If you come in on I-70, take I-35 South. Once on I-35 South, follow these directions:

Go south at Exit 234-Rainbow Boulevard/US-169 and continue south until you come to the stop light at Southwest Boulevard. Proceed south about a block to Applebee's on your right (west side of street). Turn into Applebee's parking lot. The convention center is on the other side of Applebee's.

Call ahead for reservations: 1.800.368.1741.
Click here to book online


ADMISSION:

AT THE DOOR:

  • 1-Day Pass - $15.00
  • Weekend Pass - $25.00

HMGS MEMBERS:

  • 1-Day Pass - $10.00
  • Weekend Pass - $20.00

$5.00 OFF WITH STUDENT/MILITARY I.D.

IN ADVANCE:

  • Weekend Pass - $20.00

Send check or money order payable to HAHMGS to:

HAHMGS
PO Box 216
White City, KS  66872


 

 


Heart of America Miniature gaming Society (HAHMGS) is a not for profit corporation registered in the State of Missouri. The purpose of this society is to promote historical gaming in miniature and the study of military history. Towards this goal we maintain this website and sponsor two conventions a year:
Call to Arms in the Spring and Border Wars in the Fall.

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