
                 PERIOD: 
                  Pre-Dred Naval, Spain vs USA 
                  SCALE: 1/1200
                  PLAYERS: 3-6
                  LENGTH: 2-3 hours
                  RULES: Homegrown
                 Naval Warfare 
                  in the age of coal. Played in the next 'Hot' period that the 
                  rest of the country will be doing next year.
                 Presented 
                  by Phil & Tony Hartman
                 1796: 
                  Exploiting the Central Position
                  TABLE 6
                
                 PERIOD: 
                  Napoleonic SCALE: 15mm
                  PLAYERS: 3-5
                  LENGTH: 3-4 hours+ 
                  RULES: If only we all could be Napoleon (modified) 
                Warfare 
                  in the French Revolution as the French player was placed in 
                  the same position as Napoleon vs. the Austrian and the Piedmontese. 
                  Players used operational map-movement to determine the battle(s).
                 Presented 
                  by Borderwars 2002 Most Historical Winner Bill Boyle
                 DEATH 
                  OF A DIVISION 
                  TABLE 3
                 PERIOD: 
                  WWII Battle of the Bulge
                  SCALE: Operational
                  PLAYERS: 4
                  LENGTH: 2 hours each, continous 
                  RULES: Homegrown 
                This was 
                  the German attack on the 106th Division at St. Vith. A follow-up 
                  to George's Battle of the Bulge game focused on a segment of 
                  that battle. No experience was necessary. Simple rules. This 
                  was playtesting and we wanted players who enjoy testing new 
                  game ideas.
                 Presented 
                  by Rothery Award Winner George Knapp
                 I 
                  can't run in these damned wooden shoes!
                  TABLE 
                  7
                
                 PERIOD: 
                  80 years war Dutch Vs Spain 
                  SCALE: 15mm 
                  PLAYERS: 4-6 
                  LENGTH: 3-4 hours
                  RULES: Odd
                 It was 
                  a Pikeman Spain vs. The Beggars
                 Presented 
                  by Bob Mueller
                 Silence 
                  the Guns
                  TABLE 4
                
                
                 PERIOD: 
                  American Civil War Naval
                  SCALE: 1/1200
                  PLAYERS: 2-8
                  LENGTH: 3 hours
                  RULES: Raiders & Blockaders - No experience Needed 
                Union gunboats 
                  moved up river to eliminate a Confederate battery, but the Rebels 
                  had a surprise! 
                Presented 
                  by TITAN MMP
                 Formula 
                  De
                  TABLE 14
                
                
                
                 PERIOD: 
                  Formula One, NASCAR
                  SCALE: 1/144 RACERS: 6-8
                  LENGTH: 1-2 hours each, continous
                  RULES: Formula De Modern Racing, 1/144 scale
                 Todd Carter 
                  modified the board game Formula De into a miniature game. Racing 
                  skills were tested on a course laid out on beautiful sculpted 
                  terrain boards. Formula One and Nascar cars were used. Todd 
                  ran this game continuously throughout the show.
                 Presented 
                  by Todd Carter
                 6pm 
                  Friday
                 Exploring 
                  South Africa
                  TABLE 10 
                PERIOD: 
                  Late 1800s Colonial 
                  SCALE: 25mm
                  PLAYERS: 6-8
                  LENGTH: 2-3 hours 
                  RULES: Homegrown
                 Teams of 
                  British explorers competed with the natives, the animals and 
                  each other to try to carve out a piece of the veldt.
                 Presented 
                  by Toby Giese 
                SUICIDE 
                  CREEK
                  TABLE 5
                
                 PERIOD: 
                  WWII Pacific
                  SCALE: 20mm 
                  PLAYERS: 6+
                  LENGTH: 4 hours 
                  RULES: Battleground WWII
                 Description: 
                  Defend or destroy a vital bridge in the Solomon Islands, December 
                  1943. Japanese vs American Skirmish Level game using Battleground 
                  WWII rules by EEE. 
                Presented 
                  by Duane Fleck, Steve Modrcin and Brad Jenison. 
                NATIONS 
                  AT WAR 
                  TABLE 9
                
                 PERIOD: 
                  WWII 
                  SCALE: Worldwide 
                  PLAYERS: 5-7 in 3 teams 
                  LENGTH: 24 1 Hour Turns 
                  RULES: Homegrown
                 Fight the 
                  entirety of World War Two. Featuring all seven major combatants 
                  in three teams. Axis: Germany, Italy, Japan Allies: USA, United 
                  Kingdom, France, Russia: Stands alone. All major campaigns were 
                  possible, as well as any new ones one could have thought of! 
                  Similar enough to Axis & Allies so it was easily played by those 
                  familiar with A&A. This was a long game. Players could be in 
                  it for the long haul or just for one day's session. Players 
                  could join in once the game was started replacing those who 
                  left. Game ran from 6pm to close Friday, 9am till close Saturday 
                  (with breaks for lunch & dinner) and finished on Sunday. Another 
                  example of how everything good started here in KC. We first 
                  saw this game almost 20 years ago at the first Command-Con here 
                  in KC. Not two years later Hasbro steals it to make Axis & Allies.
                 Presented 
                  by Mike Duffield
                 7pm 
                  Friday 
                  
                Battle 
                  of the Yellow Sea (August 1904)
                  TABLE 1
                
                
                 Period: 
                  Pre-Dred Naval, Russo-Jap War 
                  Scale: Model scale is 1:2400.
                  Ground scale is 1:7200.
                  Players: 4-6
                  Length: 3-4 hours 
                  Rules: Shipbase 3 (Computer based) 
                In this 
                  precursor to Tsushima, the Russians, under Admiral Vitgeft, 
                  attempted to break out from Port Arthur. He was brought to action 
                  by the Japanese Admiral Togo. The Russians had a slight advantage 
                  in capital ships and the Japanese were split into two squadrons. 
                  Did the Russkies escape to Vladivostock? Historically, the Russians 
                  were forced to retreat back to Port Arthur after some initial 
                  success. Can YOU do better than Vitgeft? Or, as Togo, can you 
                  repeat the success that resulted in a second Russian fleet being 
                  sent and destroyed at Tsushima ten months later?
                 Presented 
                  by Mike Machell 
                DEATH 
                  OF A DIVISION
                  TABLE 3
                 PERIOD: 
                  WWII Battle of the Bulge 
                  SCALE: Operational
                  PLAYERS: 4
                  LENGTH: 2 hours each, continous
                  RULES: Homegrown This was the German attack on the 106th Division 
                  at St. Vith. (See 5pm Friday for details.)
                 Presented 
                  by Rothery Award Winner George Knapp
                 Formula 
                  De
                  TABLE 14 
                PERIOD: 
                  Formula One, NASCAR
                  SCALE: 1/144
                  RACERS: 6-8
                  LENGTH: 1-2 hours each, continous RULES: Formula De Modern Racing, 
                  1/144 scale 
                  (See 5pm Friday for details.)
                 Presented 
                  by Todd Carter
                SATURDAY 
                  8am
                  DOORS OPEN 9am
                 BABYLON 
                  I
                  TABLE DUKE
                
                
                
                 PERIOD: 
                  Ancient 
                  SCALE: 25mm 
                  PLAYERS: 10-20 (10 major, 10 minor)
                  LENGTH: 6+ hours 
                  RULES: DBE (DeBellis Extravaganza)
                 This game 
                  depicted the revolt of the Babylonians (original Akkadians, 
                  Aramaeneans, etc.) and the later Chaldeans (from the southern 
                  marshes) confederated with the allies from the old Kingdom of 
                  Elam. A few organizational wrinkles were observed: Sparabaras 
                  and Auxibaras with spears in front and bows behind! Kalapani 
                  cart-mounted archers...yesterday's Panzer grenadiers? Midianite 
                  massed bowmen (often two to a camel..sort of mounted infantry 
                  with smelly beasts that horses don't like). Amelakite light-camel 
                  skirmishers. Played on a thirty-foot long table. Played until, 
                  at least, 4pm. Players experienced in DBA received the major 
                  commands, but no experience was necessary. At least 10 players 
                  were needed and up to 20 could be accommodated.
                 Presented 
                  by Special Guest Duke Seifried
                 THE 
                  SUDETENLAND:1938
                  TABLE 6 
                PERIOD: 
                  Pre-WWII 
                  SCALE: 15mm
                  PLAYERS: 2-6
                  LENGTH: 3-4 hours
                  RULES: KISS Rommel 
                A "what 
                  if" as the Chechs fought the Germans over southern Bohemia in 
                  1938. Players used operational map-movement to determine the 
                  battles(s).
                 Presented 
                  by Borderwars 2002 Most Historical Winner Bill Boyle 
                 TRICORNE
                  TABLE 2
                
                
                  
                 PERIOD: 
                  7 Years War
                  SCALE: 15mm 
                  PLAYERS: 8-10
                  LENGTH: 3-4 hurs
                  RULES: Homegrown 
                Yes, it's 
                  Dan Groves long awaited game of the War of Austrian Succession. 
                  We were thrilled by the sight of mighty armies in knee britches 
                  and powdered wigs!
                 Presented 
                  by Dan Groves and HATSOFF
                 NATIONS 
                  AT WAR
                  TABLE 9 
                PERIOD: 
                  WWII
                  SCALE: Worldwide 
                  PLAYERS: 5-7 in 3 teams 
                  LENGTH: 24-1 Hour Turns
                  RULES: Homegrown Continuing. 
                  (See Friday 6pm for details.)
                 Presented 
                  by Mike Duffield 
                Viet 
                  Nam
                  TABLE 7
                
                 PERIOD: 
                  Modern
                  SCALE: 15mm
                  PLAYERS: 2-5 
                  LENGTH: 3-4 
                  RULES: Crossfire 
                Historical 
                  scenario that we didn't detail so the players couldn't "bone 
                  up". 
                Presented 
                  by Troy Price
                 Sink 
                  the Bismarck!
                  TABLE 4
                 PERIOD: 
                  WWII Naval 
                  SCALE: 1/2400 
                  PLAYERS: 2-4 - No experience needed
                  LENGTH: 2 hours 
                  RULES: Titans Clash 
                Recreated 
                  the legendary battle between the German battleship and H.M.S. 
                  Hood.
                 Presented 
                  by TITAN MMP
                 ISSUE 
                  IN DOUBT
                  TABLE 5
                
                PERIOD: 
                  WWII Pacific
                  SCALE: 20mm
                  PLAYERS: 6+
                  LENGTH: 4 hours 
                  RULES: Battleground WWII 
                Japanese 
                  defenders tried to prevent American forces from obtaining a 
                  beachhead. Japanese vs American Skirmish Level game.
                 Presented 
                  by Duane Fleck, Steve Modrcin and Brad Jenison.
                 DEATH 
                  OF A DIVISION
                  TABLE 3 
                PERIOD: 
                  WWII Battle of the Bulge 
                  SCALE: Operational
                  PLAYERS: 4 
                  LENGTH: 2 hours each, continous 
                  RULES: Homegrown
                 The German 
                  attack on the 106th Division at St. Vith. (See 5pm Friday for 
                  details.)
                 Presented 
                  by Rothery Award Winner George Knapp
                 Formula 
                  De 
                  TABLE 14 
                PERIOD: 
                  Formula One, NASCAR
                  SCALE: 1/144 
                  RACERS: 6-8
                  LENGTH: 1-2 hours each, continous 
                  RULES: Formula De Modern Racing, 1/144 scale 
                  (See 5pm Friday for details.)
                 Presented 
                  by Todd Carter
                 NOON
                 AH 
                  Advanced Civilization
                  TABLE 10
                
                 PERIOD: 
                  Ancient
                  SCALE: Boardgame
                  PLAYERS: up to 8
                  LENGTH: 8 hours
                  RULES: AH Advanced Civilization 
                Avalon Hill's 
                  classic game of civilization's rise and fall, enhanced with 
                  the new EASTERN map extension that added Persia and India.
                 Presented 
                  by Brian Gates 
                1pm
                 Formula 
                  De
                  TABLE 14 
                PERIOD: 
                  Formula One, NASCAR
                  SCALE: 1/144 
                  RACERS: 6-8 
                  LENGTH: 1-2 hours each, continous
                  RULES: Formula De Modern Racing, 1/144 scale
                  (See 5pm Friday for details.)
                 Presented 
                  by Todd Carter
                 KOFFMAN'S 
                  HEDGEROWS
                  TABLE 13
                
                
                 PERIOD: 
                  WWII
                  SCALE: 15MM 
                  PLAYERS: 6+ 
                  LENGTH: 4-6 hours 
                  RULES: Homegrown
                 France 
                  1944. St. Laziere Northwest of St. Lo in the hedgerow country. 
                  Elements of 2/38th Regiment, of the 2nd infantry Division and 
                  a Company from the 747th GHQ tank battalion were tasked with 
                  clearing the village and its environs to clear the way to St. 
                  Lo for the 2nd and 29th Infantry Divisions. Opposing the Americans 
                  were elements of the 17th Panzer Grenadier Division whose job 
                  it was to break up the advance and prevent the success of the 
                  American attack.
                 Presented 
                  by Borderwars 2002 Best Display Winner Bob Koffman 
                Wilderness 
                  War 
                  TABLE 11 
                PERIOD: 
                  F&I War
                  SCALE: 25mm
                  PLAYERS: 6-12 
                  LENGTH: 3-5 hours
                  RULES: Andy Watkin's Free FIW Rules (modified) 
                The scenario 
                  involved French/Indian and British armies each blindly stumbling 
                  through the woods of upstate New York trying to find and bring 
                  the other to battle. Players could not place units on the playing 
                  field until "spotted" by the other. Check out your copy of "The 
                  Last of the Mohicans ", grab your "Brown Bess" and rumble, mid-18th 
                  century frontier style!
                 Presented 
                  by Mike Machell 
                2pm
                 Always 
                  Outnumbered, Never Outfought
                  TABLE 2
                
                 PERIOD: 
                  Spanish American War 
                  SCALE: 15mm
                  PLAYERS: 6-12
                  LENGTH: 2-3 hours 
                  RULES: HATSOFF
                 The newly 
                  organised Philippine Constabulary tried to put down the local 
                  extremists attempting to install a fundamentalist government 
                  in the recently 'liberated' Philippines.
                 Presented 
                  by Greg Nichols & HATSOFF 
                Which 
                  way is the Revolution?
                  TABLE 7
                 PERIOD: 
                  Post WWI Russian Civil War 
                  SCALE: 15mm
                  PLAYERS: 6-8
                  LENGTH: 3-4 hours 
                  RULES: Warring Empires (modified)
                 Reds, Whites, 
                  Greens, Czechs; everyone had their own goals and a way to achieve 
                  them. Played in the latest 'HOT' period started here in KC that 
                  the rest of the country is now picking up on.
                 Presented 
                  by Bob Mueller
                 The 
                  Relief of Colberg
                  TABLE 6
                 PERIOD: 
                  30 Years War 
                  SCALE: 15mm
                  PLAYERS: 4-6 
                  LENGTH: 2-4 hours 
                  RULES: Odds It's a Pikeman.
                Bring your 
                  torches! It was a night battle. No other pre-game details were 
                  given. Catholics and Protestants on opposite sides.
                 Presented 
                  by Brian Martin 
                NORTH 
                  SHOULDER
                  TABLE 3
                
                
                
                 PERIOD: 
                  WWII Battle of the Bulge
                  SCALE: Operational
                  PLAYERS: 4
                  LENGTH: 2 hours
                  RULES: Homegrown 
                This was 
                  the Sixth Panzer Army attack to seize Liege and the Meuse crossings. 
                  A follow-up to George's Battle of the Bulge game. Focused on 
                  a segment of that batle. No experience was necessary. Simple 
                  rules. This was playtesting and we wanted players who enjoy 
                  testing new game ideas. 
                Presented 
                  by Rothery Award Winner George Knapp 
                NATIONS 
                  AT WAR
                  TABLE 9 
                PERIOD: 
                  WWII 
                  SCALE: Worldwide
                  PLAYERS: 5-7 in 3 teams
                  LENGTH: 24 1 Hour Turns 
                  RULES: Homegrown Continuing. 
                  (See Friday 6pm for details.)
                 Presented 
                  by Mike Duffield 
                Tsushima 
                  : 1905
                  TABLE 15
                 PERIOD: 
                  Pre-Dred Naval Russo-Jap War 
                  SCALE: 1/2400 
                  PLAYERS: 4-6 
                  LENGTH: 3-4 hours
                  RULES: Homegrown 
                The first 
                  great naval battle of the 20th century. Could the Russians defeat 
                  the Japanese fleet and raise the blockade of Port Arthur? A 
                  fast-playing naval game with 20-25 ships on each side! A wildly 
                  popular period in Naval warfare. Not that anyone will remember 
                  that it was started by us.
                 Presented 
                  by Harold Morgan
                 Ironclads 
                  On the Mississippi 
                  TABLE 4 
                PERIOD: 
                  ACW Naval 
                  SCALE: 1/1200 
                  PLAYERS: 2-8 - No experience needed 
                  LENGTH: 2-4 Hours
                  RULES: Raiders & Blockaders rules
                 Union ironclads 
                  from Foote's Flotilla engaged the Confederate River Defense 
                  Fleet.
                 Presented 
                  by TITAN MMP
                 6pm 
                  Saturday
                 Heart 
                  of America Historical Miniature Gaming Society Membership Meeting.
                 7pm
                 Jackson 
                  in the Valley 
                  TABLE 6 
                PERIOD: 
                  ACW 
                  SCALE: 25mm
                  PLAYERS: 4+
                  LENGTH: 4+ hours
                  RULES: Warring Empires (modified) 
                Jackson's 
                  valley campaign. Map movement with tactical battles. Combined 
                  forces and crushed the Secesh!
                 Presented 
                  by Die Alt Blue Legion 
                Formula 
                  De 
                  TABLE 14
                 PERIOD: 
                  Formula One, NASCAR
                  SCALE: 1/144 
                  RACERS: 6-8 
                  LENGTH: 1-2 hours each, continous
                  RULES: Formula De Modern Racing, 1/144 scale 
                  (See 5pm Friday for details.)
                 Presented 
                  by Todd Carter 
                GERMANTOWN: 
                  ASSAULT IN THE CENTER
                  TABLE 8
                 PERIOD: 
                  American War of Independence
                  SCALE: 15mm 
                  PLAYERS: 6-8
                  LENGTH: 3-4 hours
                  RULES: The Times that Try Men's Souls
                 A scenario 
                  of the battle for Germantown, concentrating on the main assault 
                  in the center. One of the last pre-publication games for Bob's 
                  great TTTTMS AWI rules. 
                Presented 
                  by Bob Vetter
                 ONE 
                  LAST HURRAH
                  TABLE 5
                 PERIOD: 
                  WWII Russian Front 
                  SCALE: 20mm 
                  PLAYERS: 6+
                  LENGTH: 4-5 hours 
                  RULES: Battleground by EEE 
                Russian 
                  defenders tried to prevent German forces from pushing the Russian 
                  invaders from the only section of the Seelow Heights they controlled, 
                  February 4, 1945. German vs Russian Skirmish Level game.
                 Presented 
                  by Duane Fleck, Steve Modrcin and Brad Jenison.
                 NATIONS 
                  AT WAR
                  TABLE 9 
                PERIOD: 
                  WWII 
                  SCALE: Worldwide
                  PLAYERS: 5-7 in 3 teams
                  LENGTH: 24 1 Hour Turns 
                  RULES: Homegrown Continuing. 
                  (See Friday 6pm for details.)
                 Presented 
                  by Mike Duffield
                 Spanish 
                  American War in the Pacific 
                  TABLE 2
                
                 PERIOD: 
                  Pre-Dred Naval Spain vs USA
                  SCALE: 1/2400
                  PLAYERS: 6-10
                  LENGTH: 3-4 hours 
                  RULES: Homegrown 
                Tried to 
                  destroy the Spanish WMDs and liberate the Philippinos who would 
                  doubtless welcome the player with open arms even after destroying 
                  Manilla to save them. The next thing the rest 
                  of the country will now start copying from us, i.e Pre-Dred 
                  Naval.
                 Presented 
                  by Sam Gill and HATSOFF
                 NORTH 
                  SHOULDER
                  TABLE 3
                PERIOD: WWII 
                Battle of the Bulge 
                SCALE: Operational 
                PLAYERS: 4
                LENGTH: 2 hours
                RULES: Homegrown 
                See 2pm Saturday for details. 
                This was 
                  the Sixth Panzer Army attack to seize Liege and the Meuse crossings.
                 Presented 
                  by Rothery Award Winner George Knapp
                 DRESDEN: 
                  The Young Guard Attack!
                  TABLE 1
                 PERIOD: 
                  Napoleonic
                  SCALE: 25mm 
                  PLAYERS: 6-10+
                  LENGTH: 4+ hours 
                  RULES: If only we could all be Napoleon (modified)
                 Dresden 
                  26th, 1813-The allies had pounced on a segment of the Grand 
                  Armee at Dresden. Pleased with their success, they halted their 
                  attacks planning to finish the French off the next day. But 
                  Napoleon arrived with the rest of the Armee overnight, and dawn 
                  of the 27th saw the Marie Louise's of the Young Guard attacking 
                  Wittgenstein's Russians on the allied right. Murat was in the 
                  process of rolling up the Austrians on the allied left. If the 
                  Russians gave way the entire allied army was in danger of being 
                  destroyed. A straight up slugfest, French Young Guard Vs Russian 
                  Infantry, lots of Russian Infantry. It was Quality Vs Quantity 
                  in what was Napoleons last great victory before Leipzig.
                 Presented 
                  by Brian Beal 
                SUNDAY 
                  9am 
                  DOORS OPEN 10am 
                GERMANTOWN: 
                  ASSAULT IN THE CENTER
                  TABLE 8
                 PERIOD: 
                  American War of Independence 
                  SCALE: 15mm 
                  PLAYERS: 6-8 
                  LENGTH: 3-4 hours
                  RULES: The Times that Try Men's Souls
                 A scenario 
                  of the battle for Germantown, concentrated on the main assault 
                  in the center. Played in one of the last pre-publication games 
                  for Bob's great TTTTMS AWI rules. 
                Presented 
                  by Bob Vetter
                 55 
                  DAYS ON MARS
                  TABLE 12
                 PERIOD: 
                  Martian Colonisation 
                  SCALE: 25mm 
                  PLAYERS: 4-8+
                  LENGTH: 3-4 hours 
                  RULES: Gaslight/Space 1889 (modified)
                 Using the 
                  ever ready insult of 'water stealers', someone whipped the Martians 
                  up into an insurrection against the Earthen powers. A hastily 
                  assembled group of Earthers attempted to fight their way to, 
                  presumably, safer climes. But they needed to defeat the wily 
                  Martian devils to do so! Strange and wondrous weapons and warriors 
                  were beheld.
                 Presented 
                  by Scott Hansen